Tuesday, March 31, 2009

Sisay is broken

So, I guess I didn't realize it at first glance, but Captain Sisay is pretty powerful.  She's subtly powerful though, in a way that may allow you to fly under the radar in a multiplayer game, and the longer she's in play, the more steam she picks up, and the more insane she gets.  I've been having a TON of fun playing her, and I suppose its a good time to share the list - I've actually gotten a request to do exactly that!  Who knew people were reading, right?

Alright, without further ado, I present the EDH deck with more commas than any other - "Captain's Maneuver."

General:
Captiain Sisay (of the Skyship Weatherlight)

Legendary Permanents:
Akroma, Angel of Wrath
Asmira, Holy Avenger
Azusa, Lost but Seeking
Akroma's Memorial
Brigid, Hero of Kinsbale
Commander Eesha
Crovax, Ascendant Hero
Darien, King of Kjeldor
Day of Destiny
Eight-and-a-Half-Tails
Gaddok Teeg
Glissa Sunseeker
Helm of Kaldra
Honden of Cleansing Fire
Honden of Life's Web
Hua Tuo, honored Physician
Isamaru, Hound of Konda
Isao, Enlightened Bushi
Kentaro, the Smiling Cat
Konda, Lord of Eiganjo
Konda's Banner
Kongming, "Sleeping Dragon"
Mangara of Corondor
Masako the Humorless
Michiko Konda, Truth Seeker
Mindslaver
Myojin of Cleansing Fire
Nagao, Bound by Honor
Oathkeeper, Takeno's Daisho
Opal-Eye, Konda's Yojimbo
Pianna, Nomad Captain
Reki, the History of Kamigawa
Rhys the Redeemed
Rune-Tail, Kitsune Ascendant
Saffi Eriksdotter
Sensei Golden-Tail
Shield of Kaldra
Sword of Kaldra
Takeno, Samurai General
Tenza, Godo's Maul
That Which Was Taken
Tolsimir Wolfblood
Umezawa's Jitte
Yomiji, Who Bars the Way
Yosei, the Morning Star

Eiganjo Castle
Flagstones of Trokair
Gaea's Cradle
Kor Haven
Mikokoro, Center of the Sea
Miren, the Moaning Well
Pendelhaven
Yavimaya Hollow

Non-Legends:
Willow Satyr
Loyal Retainers
Crown of Convergence
Loxodon Hierarch
Priviledged Position
Thousand-Year Elixir
Lightning Greaves
Ajani Goldmane
Elspeth, Knight Errant
Mirror Entity
Eladamri's Call
Cauldron of Souls

Sol Ring
Mana Crypt
Darksteel Ingot
Gilded Lotus
Mox Diamond
Chrome Mox
Selesnya Signet
Talisman of Unity
Mutavault
Arctic Flats
Brushland
Elfhame Palace
Horizon Canopy
Nantuko Monastery
Riftstone Portal
Windswept Heath
Sungrass Prairie
Temple Garden
Vitu-Ghazi, the City Tree
Wooded Bastion
Savannah
Some Forests
Some Plains

Monday, March 30, 2009

Extended PTQing

There's an extended PTQ this weekend in Rochester, that I'll be attending with Alex Artese and Carl Dillahay.  While I think Alex is probably playing the best deck, and Carl is bringing a brew of his own that kicks the shit out of the best deck, I'll be playing Elves.

I've been in love with the deck since it hit the scene when LSV wrecked face, and I've been itching for a chance to play with it.  Since Syracuse, for some stupid reason, is completely devoid of interest in Extended altogether, this seems like it will be the only chance I get to make it happen.

I'm not convinced the Mirror Entity kill is ideal, since it's open to disruption at sorcery speed - you need guys without summoning sickness in play to attack, or else you need to wait a turn.  If they have blockers, its even more of a problem.  Still, the deck is much more resilient to hate than I expected it to be, so it should be fine.

We'll be testing this week more, and hopefully it all goes to plan.

Monday, March 23, 2009

EDH Banned List Update

So Tinker got the axe, and Crucible comes back.  I've gotta say, I'm unimpressed by this change.  While I'm bummed to lose Tinker - and realistically, that hurts my Azami deck pretty bad - I think Crucible-Strip is retarded, and green decks that run it, LftL, and Fastbond are going to go apeshit.  It kinda makes me wish I hadn't given up on the Turboland deck, but no one was having fun playing with or against that deck anyway.

Do we realistically need to autoinclude Crucible now, as protection from FastbondStriplock?  It's unclear as of yet, and I may pose that we ban it in the local area to prevent that rediculousness from occuring.

On the other hand, now that I've put the samurai deck together, I think its funny that Tinker gets banned.  The card is straight unfair.  Like, even the most inoccuous play (Tinker-Gilded Lotus) puts you so damned far ahead on mana for turn 4 (or earlier) that it becomes tough to lose.  In a deck that features bombs like Oona (my roommate's General), it's far past borderline unfair, into the unfun territory.

So it is what it is.  It's a bomb to end all bombs, and I'm not really that broken up to see it go.

By the way, in the interest of continuing the unfair accelleration, I plan to replace tinker with Mishra's Workshop.

Thursday, March 19, 2009

Sketch is complete

The Sisay Samurai deck came together pretty nicely, I must say.  I played a few games last night, both multiplayer and one-on-one, and it performed admirably.

It's not broken in the way Azami is, but it does get to do some fun stuff.  I especially liked combinations like Myojin of Cleansing Fire plus That Which Was Taken (putting a Divinity Counter on Sisay, of course); or Yomiji, Who Bars the Way plus Mindslaver.  I also happened to get out TWWT with Priviledged Position - that put a target on my head pretty quick.

As for the general herself, she's pretty strong.  I've been happy with making my first tutor target Gaea's Cradle, which has gone on to make some pretty broken plays.  In addition, I added Jitte, more as a way to deal with other ones.

Loyal Retainers has been one of the best cards in my deck, by the way.

The samurai theme is actually much better than I had originally anticipated, and between Sensei Golden-Tail and Mirror Entity, the bonuses just keep coming, even for guys who didn't know they could learn Bushido.

I'll throw the list up once I have a little more work put into it.  There are some slots I'm not convinced on, and there are a bunch of non-legendary cards I want to fit into the deck.  For a first pass, though, I'm excited!  Who knew you could make a fair deck that was fun to play?

Wednesday, March 18, 2009

Back to the Drawing Board

So the Turboland list didn't work out.  As it turns out, the idea was a cool one, but there are so many cards you need to assemble to get the engine running, that it's almost impossible to do while your opponents are stopping you - and if you don't get them together, your deck is a pile of garbage.  It's also another Solitaire deck - you aren't playing with your opponent as much as trying to get to the point where you play alone.  My friends are pretty bored with that type of deck - the "let me know when you win" kind.  Since I've already got the Azami deck for that, I figure its time to make one where I play dudes and attack.  So, my next attempt will be to make a W/G Samurai/Spirit deck featuring almost 60 Legendary Permanents, with Captain Sisay as my General.  We'll see how that goes.

By the way, I've been meaning to mention how I crank out so many decks without much effort.  If you use Magiccards.info to copy and paste card images into a 3x3 matrix in MSPaint, it's a pretty quick way to make accurate proxies.  For casual formats like EDH, it's worthwhile to do this before you buy cards.  You don't want to be sixty cards into a deck and find out it sucks.

In Extended news, Elves is retarded.  We were testing a GWR Slide deck, which should have had plenty of game against it, since it plays 1/1s, but Elves is so frigging good that we couldn't beat it anyway.  I'm pretty amazed at the resiliancy of the deck in the face of hate.  It can go from no board to winning in a single turn.  Impressive, to say the least.

Thursday, March 12, 2009

New EDH deck in the works

Well, Chicago allowed me to finish pimping my EDH deck completely - minus a single Asian Voltaic Key.  Now its time to start a new one, hopefully a little less broken (but still fun).

I'm gonna play Vorosh, the Hunted as my general.

The deck is going to be TurboLand.  And I'm fucking stoked.

List to come when I feel like the kinks are worked out.

Wednesday, March 11, 2009

Chicago Report - Nightmare

It was a long, long weekend.  But more importantly, it was a long, long trip out to Chicago.

When we decided that we wanted to make the trip out, we had a slew of people from Syracuse going, and everyone came to the same conclusion - no one wanted to drive for 11 hours.  We considered our options.  A) We take a plane to and from Chi-town, and in doing so, spend little time and a bunch of money to get there, or B) we take the train, and we spend a bunch of time, and slightly less money to get there.  Well, we decided that the train sounded like a much more fun way to go, and we booked our tickets for the 13 hour trip - or at least most of us did.

Thursday night, after a long day at work, making money for the Man, I picked up a ticket for munkie, since he managed to make himself broke.  Fortunately, he also managed to accumulate plenty of saucy cards to sell to vendors so he could both repay me, and fund his return trip.  We arrived at the train about 9, my car included Nat Howland, another player on EPIC (my legacy team), and we settled in to wait for everyone else.  There ended up being 8 of us on the trip together, along with another local, Danny Meeker, who managed to win the Rochester GPT - which had all of 12 players at it.

I'm not gonna lie, that kinda pissed me off.  Rochester has had a GPT for every legacy GP.  At the first, for Philly, there were 70 players.  I came in 10th, on breakers.  At the second, for Columbus, I was the only Flash player, and I came in 6th, losing in top 8 to Thresh with MD Meddling Mage and Stifle.  There were 50 players.  This one was not advertized anywhere.  It was completely off my radar screen, and I feel like I lost three byes because of it.  Anyway, he got the byes, and was on the train as well.

We depart Syracuse at 10, and head almost immediately to the Lounge, where we test, and test, and test, and test.  And then play casual formats for a while.  I went about 60-40 with my deck vs. TES, which I saw as a good thing, as I expected to see a bit of combo on the weekend.  For the purposes of getting it out of the way, here's the list I decided upon:

NOThresh (MD by Alix Hatfield)

4 Force of Will
4 Counterbalance
4 Daze
4 Brainstorm
4 Ponder
4 Swords to Plowshares
4 Tarmogoyf
4 Nimble Mongoose
3 Werebear
3 Sensei's Divining Top
3 Natural Order
1 Progenitus
4 Windswept Heath
4 Flooded Strand
3 Tropical Island
2 Tundra
2 Island
1 Plains
1 Forest
1 Dryad Arbor

Sideboard:
4 Tormod's Crypt
4 Path to Exile
3 Krosan Grip
3 Back to Basics
1 Empyrial Archangel

I could discuss the list to some detail, but the long of the short of it was this - it was solid all day, I didn't really have any issues with the deck at all.  The manabase was excellent, rarely did I have any issues with my mana, even in the face of Wastes, Ports, and Stifles.  I'm not comitted to the board - Path ended up being boarded only once, but it wasn't terrible, and it did exactly what I wanted it to.  The deck was really strong.

So, after a hell of a long night on the train, we arrive at Union Station at 9am EST, 10 local, and start drinking.  Chicago doesn't have open container laws, and we can pretty much walk around with beer.  It was kinda awesome.  So, we hop on the Metra (their public train system), and head out to whereverthefuck the hotel and GP are.  After another hour on the Metra, and about 10 minutes cramming 9 people in a 5 passenger cab, we get there, and the hotel is AMAZING.  It's beautiful, and you can tell it's brand new.  The place is decked out to make the best impression for the travelling businessman, and it was full of scummy gamer nerds.  Oh well.

We head up to the room, which features such amenities as a tv in the bathroom mirror, extremely comfortable beds, a table perfect for testing sessions, and a $4 bottle of water.  After getting settled, we head to the convention center.  Trading happens, selling happens, a few people head to grind, in the vain attempt to get them byes.  I register and recieve my GP playmat, which is immediately sold for 10 bucks.  Thanks, Wizards.  After that, we find some people from the East Coast to hang with, and get ourselves into as much trouble  as possible.  I end up passing out at about 8pm, and sleeping all the way through the night until I wake at 7am in my hotel room, with Colin's bony ass cuddled up next to me.  I swear, it isn't as gay as it sounds.

The morning of the event, I'm feeling well rested, and I'm ready to pop some Advil and take on the world.  We head downstairs and get ourselves into gametime focus.  After the player's meeting, I have a bye, so I use the time to get some grub, get a bunch of stuff signed by Rob Alexander (nice guy, by the way), and poop.  Then its showtime.

Round 2 - Jordan Benson, with UGR Counterbalance Thresh

Game 1, I'm on the play and open with Mongoose, followed by turn two Counterbalance.  He Dazes.  I Daze back.  He Forces.  I Daze back.  I'm now up cards on him, with Counterbalance and a threat in play to his empty board.  It's academic from there.
Game 2, he Dazes my turn 1 Top, and I never see a second land.
Game 3 looks a lot like game 2, except I Brainstorm 3 times in the first four turns looking for my second land, and he has about a dozen counterspells for my plays.

I start the event off with a loss, and go to the X-1 bracket.  Not exactly how I intended my GP to go.

Round 3 - Mitch Blumenshine - MUC w/Grindstone Painter

Mitch gets a game 1 loss for tardiness, as he was stuck in line getting cards signed.  He's pretty chipper about it, all things considered, and we go to game 2.  I note that when he set his deck on the table (face up), I see an Extract on the bottom of his deck.

I see an opener of Turn 2 Counterbalance with Daze backup, but it has Progenitus in it.  Knowing he has Extract, I see this as a good thing, and keep.  I turn 1 Ponder, he turn 1 Extracts.  I inwardly chuckle as he looks through the deck, and doesn't see the target for the NO.  Eventually, a Goose goes the distance, after I Swords three Painters.
2-1

Round 4 - Tyler Hanft - 4C Counterbalance Control
Game 1 is won for me on the back of another second turn Counterbalance.  This seems to be a trend.  It's important to note that while I've seen four colors from Tyler, I still have no friggin idea what the hell he's playing.  First, I thought UGW thresh.  Then I was thinking ITF.  I ended the game with no clue.
Game 2, I resolve another counterbalance and a Goyf.  He's sitting on three duals, and he Mainphase Ponders, and tries to StP my Goyf.  I reveal Back to Basics, and think.  I Daze the Swords, knowing he has the mana to pay.  He thinks, and let's the Swords be countered.  I play B2B, and he's down to one land.  He plays a second B source, and scoops his yard up for Tombstalker.  My Goyf is a 4/5.  I eventually find a second Goyf, which means I win the race, and he's forced to play defense.  I find a Krosan Grip, and swing into his Stalker with both men.  Before damage, I grip my Counterbalance, as I'm not affraid of his board of no untappable lands, and win on the spot.
3-1

Round 5 - Matt Severa - RG Goblins
Game 1, I make a critical mistake, and do not Force of Will the second of Matt's Vials.  This allows him to shut off my entire hand, and use his lands to stop me from ever resolving another spell.  I don't know why I didn't Force the Vial, but it was an error I can only blame on myself.  I try to shrug it off, and hope my 8 Swords will get there game 2 and 3.
Game 2 - I have all white and green cards in hand, which is great for me in this matchup.  The key to winning against Gobs with Thresh is to put them on defense.  I open with Mongoose, he opens with Vial.  I end up using three "swords" this game, but he drew all four Ringleaders, and hit two to four guys on each, including two Siege-Gang Commanders.  Not exactly what I was hoping for.  So, I go to the win or I'm done bracket.
3-2

Note that up to this point in the event (the halfway point, if you don't count byes) I have not yet seen the card Natural Order at any point in time.  Had I seen it against Matt, I am certain I win that match.  I resolve to start a new tournament right now, and go 4-0.  If I do, I make day two.  And so begins the new tournament.

Round 6 - Michael Carey - UGW Thresh with NO (Noble Hierarch build)
Game 1 is a victory for me on the back of turn 2 Counterbalance on the draw.  He has the Daze and the Force, but so do I.  He doesn't resolve anything before I kill him.
Game 2 is the first time on the day that I see Natural Order.  Unfortunately, I'm locked under CounterTop, and it's stopped by a Natural Order on top of his library.  Goyf with +2/+2 from Hierarchs wins this game.
Game 3, I again resolve Counterbalance, and he's stuck on a 1 land Hierarch draw.  He can't mount any offense, and can't resolve any cantrips through my Balance.  He scoops it up to a Swords on his mana guy.
4-2 (1-0 in the new tournament)

Round 7 - Kitt Howland - Ichorid
Shit.
Game 1 on the play, Kitt opens with Breakthrough for 0, which is Forced.  I play a Goose, and he draws and says go.  I swing and play cantrips, he draws and says go.  I swing and play cantrips, he draws and discards Grave Troll.  I swing and FINALLY CAST NATURAL ORDER.  He dredges, and gets a Moeba.  2 Ichorids, no Bridges in the yard.  I swing.  I swords his Moeba.  He dredges, hits nothing and scoops. (I beat Ichorid game 1, with WHITE THRESH)
Game 2, I keep a disaster of a hand with 4 land, Werebear, Swords, and Ponder.  I don't know why, but I felt like it was going to get me there.  I can't explain the feeling, but it just felt right.  I dunno.  He keeps, and opens with LED.  I do not force.  He plays Underground Sea, and Careful Study.  I do not Force.  He discards Sea, Flamekin Zealot.  I do a happy dance in my head, cause he's got no dredgers!  I play a land and Ponder into Goyf, Swords, NO.  That's turn 3, baby.  I keep the NO safe from Therapy and pass.  He draws, plays Coliseum, and hardcasts Moeba.  "That's how it's gonna go this game, huh?" "Yep.  Pretty much."  I play my turn 2 Werebear, and pass.  He plays a second Coliseum, and a second Moeba.  Turn 3 I NO into Big Progs, and he slumps.  He draws, plays a second LED, and casts Breakthrough for 0.  He draws 4, and dumps no dredgers.  He cracks LED, activates Coliseum, and dumps no dredgers.  He activates Coliseum, and dumps two Stinkweed Imps, finally.  Burns for 1, says go.  I swing 10.  He dredges into garbage, and scoops.  I saw zero Crypts this match, but for the first time, got to win with Progenitus.
5-2 (2-0 in the new tournament)

Round 8 - Alex Wice - Belcher
Game 1 I keep a mediocre hand, but I can tell he's thinking about his plays, and he's probably playing combo of some sort.  His friends ask if he won game 1 already, so I guess Belcher, and am right.  I daze a Manamorphose on his turn 1 which buys some time, but turn 2 he Land Grants and I see he's probably going all in on Warrens.  He does, and I lose.
Game 2 - He again makes some mana and I stop him.  Unfortunately he rips off a Manamorphose like a champ, and he Land Grants showing me Magus of the Moon, Blood Moon, Deus of Calamity.  Fuck.  He drops Magus to my board of Trop, and my hand of 3 fetches, and I'm screwed.  I have a shot when I drop a Goyf off the basics I've gotten to around 10 life, but when he goes for a Demigod, and like a MORON I FUCKING FORCE WITHOUT RESOLVING THE TRIGGER FIRST AND LOSE THE GODDAMN GAME EVEN THOUGH I WROTE AN ARTICLE ON IT LESS THAN A WEEK BEFORE MOTHERFUCKERIHATEBEINGBADATMAGICANDIDESERVETOBEKNOCKEDOUTOFTHEEVENTTFORPLAYINGLIKESUCHAFUCKINGCHOADAAAAAAHHHH!!!!
5-3 (3-1 in the new tournament)

Round 9 - Jason Nielsen - MUC
Game 1, we get in a huge counter battle over a turn 1 Mongoose which lets me know he's playing MUC.  I think its cute that he's playing all the FoFs from the Jace vs. Chandra deck.  I win the battle, and my Goose goes the distance.
Game 2, he gets the jump on me with a bunch of rediculous plays, and a disrupt on my EOT Brainstorm.  He's ahead the whole game, and I never really get back into it.
Game 3, I'm swinging with a 2/3 Goyf for a while, while trying to keep his stupid Shackles off the table.  We have some serious counter wars, but I force him into positions where Daze will be relevant, and I manage to stop his stupid friggin Call of the Skybreaker twice, and Goyf puls it through.

End result - 6-3.  I think it's respectable, and there were little mistakes that cost me two rounds.  It's nice, for once, to realize that there were small plays that were sooo important that if you had simply played them correctly, you may have won, and made day two.  I think its these plays that will stay with me the most after this weekend, and help me grow as a player.  Perhaps if I can minimize those mistakes next time (and maybe go in with a couple more byes), I can make a run at it for real.

After the main event, we decided to start the party.  None of us made day two, although there were three of us in contention.  I ended up with the best breaks, and as I said yesterday, placed the highest, but Colin and Carl were both X-2 going into round 9 - unfortunately they both had bad beats and lost.  We got a little crazy until about 4am, and we all fell asleep as soon as the lights went out.

On Sunday, we hung out around the hotel for most of the day, drafting, playing casual decks, trading, and rooting for our friends that made day two.  Eventually, we did an 8 man draft (which we lost due to overthinking our opponents - we all drafted the underdrafted colors, and left them the retarded red decks), and then headed back to the train station.  We were accosted almost constantly by bums and beggars, and were yelled at on the train ride home.  We crashed into our seats, and passed out - a long weekend of Magic and fun fading off into the distance behind us.  Monday morning came too soon, and we all went back to the real world.

Tuesday, March 10, 2009

I'll get to it, I swear!

Well I'm back.  And I'm pretty tired.  It was a long, amazing weekend in the windy city, for sure.  I've got plenty to say, but no time to say it (of course) because of stupid work blowing up in my face while I'm out for two days.  I'm dog-sitting for the next two nights at a friend's house while he and his wife are on vacation, so I'll probably bring along my notes and try to recap as much of the weekend as I can while I'm there.  It will take some time, so expect the report to be broken into a few parts.

I'd like to apologize for the lack of live updates.  I was planning to bring my laptop along with me to the event, but at the last minute decided against it, so I'd have one less thing to keep track of while in an unfamiliar location.  It turned out to be the right call, as thieves were rampant at the event - something I'll get to a bit more later on.

Sorry to string you all along, but the rest is soon to come!

By the way - Standings for my crew:

Me - 211
Carl Dillahay - 213
Colin Chilbert - 222
Bryant Cook - 345
Alex Artese - 440
Nat Howland, Brian Baum, and Matt Abold - 600+

Wednesday, March 4, 2009

The Countdown Begins

Hey all.

Tomorrow (Thursday the 4th) I've got an article coming out on StarCity about GP Chicago.  It's a brief summary of some rules and interactions that are probably going to show up in one or more rounds of play throughout the event, so it might be worth it to check the article out.  There's even a handy dandy link to the site over to your left.  No, down a little.  There you go.

There's about 35 hours remaining until I board up onto the train and set off for Chicago.  I'm beginning to get antsy - work is taking forever to drag by, and I'm having a hard time focusing on anything but Magic.  You know how it goes.  The day before is always the worst.  Tomorrow I've got a boring ass meeting all afternoon, so at least I can be bored legitimately, and not just sit at my desk thinking about how to sideboard against Merfolk.  By the way, I've decided on my deck.

We had a testing session last night at my place.  It was a pretty solid crew of 7 or 8 guys testing our decks against each other, with some other tier decks in there as well.  My personal testing went well - honestly better than I expected, and I've got to say I'm much more comfortable with my deck choice now than I was two weeks ago.  Especially the sideboard I've worked out.  I'm pretty stoked on that part, actually.  I'd love to share it with you, especially since the chances of any of my potential opponents reading this blog is basically zero, but as I've linked to it in the SCG article, that potential might actually increase to "unlikely!"  So, you'll have to wait until I start updating from Chicago, which I have yet to figure out how I'll do, but rest assured there will be updates.

On a personal note, Zach, don't forget to give Matt my cards tonight.  Jerk.

Later!