Wednesday, August 19, 2009

Quick Tournament Report

I know. You've all been telling me. Sorry everyone, sometimes writing isn't what you want to do. For me, it's been that way for a while. I'm still here.
Last night, I went out to a local event with few players, but a pretty high competition level. The good thing about playing Legacy in Syracuse is that although you may only get 12 people at an event on a Tuesday night, 9 or 10 of them are going to be high-caliber, dedicated and probably well known Legacy players. Last night was no exception. It was a four round, cut to top4 playoff event. I played the following list:

// Lands
4 Wasteland
5 Island
3 Tundra
3 Polluted Delta
3 Flooded Strand
3 Mutavault

// Creatures
4 Merfolk Sovereign
4 Silvergill Adept
4 Merrow Reejerey
4 Lord of Atlantis
4 Cursecatcher

// Spells
2 Umezawa's Jitte
4 Daze
1 Relic of Progenitus
4 Standstill
4 Force of Will
4 AEther Vial

//Sideboard
3 Stifle
4 Swords to Plowshares
3 Blue Elemental Blast
2 Disenchant
1 Relic of Progenitus
2 Absolute Law

Before the tournament, I decided that I'd prefer to have my deck basically pre-boarded for the aggro matchups, because the field looked much more aggressive than control, so I swapped the MD Stifles for 2 Jittes and a Relic. It seemed to make very little difference, as neither of the choices were particularly relevant during the event.

Round 1 - Zach Tartell - Ichorid

Game 1: I lead with Island, Cursecatcher, with a Daze in hand. He draws and discards Thug. I cast Lord of Atlantis, and swing. He dredges, and plays Coliseum. He casts LED, which I Force. On my turn, I Wasteland his land, and attack. He takes a couple more turns of dredging, with little of relevance going on, while I add a Reejery to my crew and attack for the win.

Sideboarding: +3 Stifle, +1 Relic, +4 Swords; -4 Standstill, -2 Vial, -2 Jitte

Game 2: I open 2 StP, Sovereign, Force, 2 land, and a Relic. Nuts. Zach opens with Unmask taking Relic, Therapy on StP. Shit. However, I take that opportunity to draw a Cursecatcher, and then while Zach tries to find business, I start accumulating guys in play. I manage to stop all of his discard outlets for long enough to get the job done without any hate.
1-0

Round 2 - Shane - MonoU Merfolk
Wonderful, the mirror.
Game 1: This game, Shane and I play all the same spells. Literally. Except, he plays his first, since although I'm on the play, I need to Daze his turn 1 Vial, and it sets me back a land. He gets ahead in the race, and although I swing for 12 on my last attack, he's still alive, and I'm dead.

Sideboarding: +4 Stp; -1 Relic, -3 Lord of Atlantis

Game 2: This game, I open slow, while he hits Cursecatcher. I play a Mutavault and a Standstill. He Wastes, and swings. I play a second Mutavault, and he accidentally declares his Cursecatcher as attacking. Whoops. Since I'm now free to swing away under the Standstill, he breaks it, and I'm way ahead. I play man after man, all the while holding 2x StP, and make short work of the game without showing them.

Game 3: He opens with Vial, and so do I. He plays a turn 2 Jitte, which is a little scary, but my hand is FULL of gas, so it's ok with me. I end up Vialing in a Silvergill, and then backing him up with 3 Sovereigns and a Reejery. I StP the only guy Shane plays, and Force the last-ditch Echoing Truth on the Sovereign, and he extends the hand.
2-0

Round 3 - Junior - UW Wizards
Game 1: He leads with a turn 1 Sage of Epityr, and I'm confused. I answer with Vial. He plays another on turn 2, and Ponders. I play a Standstill. He cracks it after a turn, but by then, I've got Vial active with Cursecatcher and LoA in play. It's too late, as a second Vial and a second Standstill are added, and more 3 mana lords are slid into play.

Sideboarding: +3 Stifle; -1 Relic, -1 Daze, -1 Sovereign

Game 2: Again, he opens with Sage, and again, I lead with Vial followed by Standstill. I waste his Tundra, and after he fetches a basic and breaks the Standstill, I either Stifle or Waste all of his lands until he dies.
3-0

At this point, I draw into top 4.

Semis - Colin Chilbert - TES
Game 1: Colin doesn't win turn 1 with protection, so I get to put a Cursecatcher out there. Colin plays a few cantrips and such, and Duresses me, etc, so I don't have any protection, but I am taking pretty large chunks from his life with attacks. He doesn't draw the right business, and I capitalize by winning with no disruption whatsoever.

Sideboarding: +3 BEB, +3 Stifle; -2 Jitte, -4 Vial

Game 2: Colin Duresses me, and wins on turn 3 or so, with Chant safety. Nothing to see here.

Game 3: I open with Cursecatcher, followed by playing nothing to keep 2 mana up for the Stifle and BEB in my hand. Turn 3, I decide screw it, and play another Cursecatcher and a LoA. The second Cursecatcher gets a sigh from Colin, as it shuts off his next play. He Duresses out the BEB. He baits me with an LED, I let it resolve. With a Mystical Tutored Dark Rit in hand, he casts Chant, then Rite of Flame with 1 land open. I sac a Cursecatcher, since I can now counter the Dark Rit with the second. He's forced to pass the turn, and I've stolen a Chant turn away from him. From there, his next turn is another attempt to win, but he's first storm short, and then mana short (after IGG), so he's left going for an Empty the Warrens. I promptly remind him that my men are Lethal, and he has Volcanic in play, so Empty won't stop me from killing him, and he scoops.

Finals - Brandon with BWG Good Stuff

Game 1: Brandon and I both mull our 7. I debate keeping the 3 land, 2 Jitte, 2 3cc Lord hand, but decide it's too slow. He mentions that he mulled a 1 lander with Dark Rit into Hippy, since it didn't do anything else. Fortunately, we both mulled, since that hand WRECKS the hand I shipped. I keep 6, he goes to 5, and based on his facial expression, he's not happy with his 5. He plays a fetch and says go. I play a guy. He does nothing and says go. I play LoA. He fetches a Plains and StPs. I Daze. He misses another land drop and it's basically over.

Sideboarding: +4 StP, +1 Relic, +3 Stifle; -2 Daze, -1 Standstill, -2 Vial, -1 Sovereign, -1 Silvergill, -1 ?

Game 2: We both keep 7, and he leads with Scrubland into Rit, into Hippy. I have the Force, but I choose to use StP instead. He follows up with another Dark Rit into Choke, which I Force. I waste his Green source, and play a dude. Over the next few turns I waste two of his lands and Stifle two fetches as Reejery, Silvergill, and a Mutavault apply the pressure.

Winner.

All in all, the deck ran exceptionally smooth the entire day. StP is amazing, and it solves a BUNCH of issues for you. I didn't see any red decks though, which is great for me, but poor for testing against bad matchups, but I'll take it. As I get in more testing and play with the deck, I'll be sure to keep you guys updated. Thanks for reading!