Showing posts with label WotC. Show all posts
Showing posts with label WotC. Show all posts

Wednesday, June 10, 2009

Significant changes at the Mothership

Well, it's gone and happened again.

Wizards of the Coast, in all their finite wisdom, has decided that Magic, a game which has never seen the kind of success that it has at this moment, needs to be changed on a fundamental level. And here we are, stuck figuring out what that means to us.

I'm not happy. In fact, I'd go so far as to say that I'm upset. And yet, as each moment passes, I realize that I'm not really as mad as I was the moment before. I may even be coming to terms with it. See, I played way back when, back when things were much different. Back when Mishra's Factory was a much worse card, when Lotus Vale was pretty simple to understand, and when Mogg Fanatic, while good, was far from Mogg Fantastic. For those people who remember playing the game under pre-sixth edition rules, these changes - or at least the one getting the internet all abuzzled (the combat changes) - should seem like a return to form, more than a change for the worse. In reality, we should consider the past ten years as an interesting variant on the game that we had been playing for years prior. Of course, the fact that we've now been working under this rules paradigm for longer than the period between the game's origin and Sixth Edition is not a trivial one, but we must remember that we've seen changes this fundamental before, and while some players were lost, overall the game continued to push on.

Don't get me wrong, I'm not happy to see many of the best creatures in the game be relegated to the injured reserve. Morphling - once hailed as the best creature ever printed - is now pretty much garbage in combat. Ravenous Baloth is significantly worse. And hardest for me to swallow, my new love Qasali Pridemage is no longer a rootin-tootin Disenchant with a punch. Now he's pretty much just a three mana Disenchant - still ok, but not the powerhouse he was yesterday.

And yet, if you step outside the focus of a player who knows the rules intricately, and take an objective view of the way combat should work, there is no reason why a creature should be able to exchange blows with another, and then, in the final grips of death, go out in a blaze of glory and take himself out for a beneficial gain. Realistically, should you be given a mortal blow, you're dead. If you want to make a valiant play on the way out, you shouldn't get to punch your opponent's Tarmagoyf along the way. This all makes sense to me. I think in time, with some distance from the issue, it will to many other players, as well.

I don't really have much else to say on the matter. It's annoying to me that yet again, people are calling mutiny against the vile dastardly villains at WotC, but at this point, I'd be more surprised if no one picked up that flag. So I say, let's let the chips fall where they may, and get used to this change for a while before we really judge it without experiencing play with it. Maybe we'll see it as a positive change somewhere down the line, just like we all do about the Sixth Edition changes today.

Friday, May 29, 2009

On Battlefields, and the Exiled Zone

An open letter to Wizards of the Coast:

Dear Wizards, or whomever deems this blog worthy of reading,

Please stop fixing things that aren't in need of being fixed.  Instead, could you concentrate on doing something productive, such as fixing the server issues with MoDo, or paying me money to write for you, or something along those lines?
There are much more important things for you to be concerned with than naming the "In Play" zone (look, it already had a name!!!) and the "Removed From the Game" zone (It's also called the RFG Zone, by literally every magic player - thanks for the confusion!) something new, these 15 years into the game's legacy.  We all appreciate you making us sound more like Yu-Gi-Oh players when we're discussing the game, though.  That's awful nice of you.
It's not going to foreshadow the end of the game, so don't think I mean that.  But it is annoying to me, and many other players, that you feel the need to spend time, money, and resources on these ridiculous, frivolous things.

In short, hire me to make all your decisions from here on out, ok?  Thanks.

Love, peace, and chicken grease,

Adam